Navigation
Key |
Effect |
Middle Mouse Button |
Rotate |
Mouse Wheel |
Zoom |
Shift + Middle Mouse Button |
Pan |
Ctrl + Middle Mouse Button |
Zoom Smoothly |
Tool Panel and Property Panel
Key |
Effect |
Usage |
T |
Tool bar |
Move, Rotate, etc. |
N |
Side bar |
Location, Rotation, XYZ Euler, Dimensions |
Selection Tools
Key |
Effect |
Left Mouse Button |
Select |
A |
Select All |
AA / Alt + A |
De-select All |
B |
Box Select |
C |
Circle Select |
Ctrl + Right Mouse Button |
Lasso Select |
Transform Tools
Key |
Effect |
G |
Grab Tool |
R |
Rotate |
S |
Scale |
X /Y /Z |
Constraint Axis |
Left Mouse Button |
Confirm |
Right Mouse Button |
Cancel |
Pivot Point and 3D Cursor
Key |
Effect |
Shift + Right Mouse Button |
Place 3D Cursor |
Shift + C |
Reset 3D Cursor |
Add, Delete, Duplication
Key |
Effect |
Shift + A |
Add Menu |
X |
Delete |
Shift + D |
Duplicate Objects |
Alt + D |
Duplicate Linked |
Parent Object
Key |
Effect |
Shift + Left Mouse Button |
Select > 1 Items |
Ctrl + P |
Parent |
Alt + P |
Remove Parent |
Number Pad
Key |
Effect |
1 |
Front View |
3 |
Right View |
5 |
Perspective / Orthographic |
7 |
Top View |
0 |
Camera View |
Home |
View All |
. |
View Selected |
Shading of View
Key |
Effect |
Usage |
Z |
Shading menu |
Change to other Shading |
Shift + Z |
Wireframe / Solid |
Quick toggle Wireframe / Solid |
Object and Edit
Key |
Effect |
Tab |
Switch Object Mode / Edit Mode |
Edit Mode
Key |
Effect |
1 |
Vertex Mode |
2 |
Edge Mode |
3 |
Face Mode |
Alt + Left Mouse Button (Shift + Alt + Left Mouse Button in Linux) |
Select Edge / Face Loop |
Ctrl + B |
Bevel Tool |
E |
Extrude |
X |
Delete Menu |
Ctrl + R |
Loop Cut Tool |
K |
Cut Faces |
Alt + M |
Vertex Menu (Merge) |
F |
Fill Vertex / Edge |
K |
Knife tool |
P |
Separate |
Object Mode
Key |
Effect |
Ctrl + J |
Join Objects |
Material
Feel |
Material |
Render Setting |
Environment |
Plaster |
Diffuse BSDF - Color |
Ambient Occlusion |
HDRI |
Plastic |
Glossy BSDF - Specular, Roughness |
/ |
/ |
Metal, Gold, Silver |
Principled BSDF - Metallic, Roughness |
/ |
/ |
Emission (Light) |
Emission - Color, Strength |
Bloom |
Dark |
Mirror |
Principled BSDF - Reflective plane |
Screen Space Reflections |
HDRI |
Glass |
Principled BSDF - Screen Space Refractions |
Enable Refractions |
HDRI |
Toon |
Shade Editor - Color Ramp, MixRGB |
/ |
Light source |
Texture Influence
Texture Type |
Color Space |
Node |
Connect to |
R=Render Properties M = Material Properties |
Color Map |
sRGB |
Add > Texture > Image Texture |
Base Color |
/ |
Bump Map |
Non-Color |
Add > Vector > Bump > Height |
Normal |
/ |
Normal Map |
Non-Color |
Add > Vector > Normal Map |
Normal |
/ |
Reflection map (1) |
Non-Color |
Add > Converter > ColorRamp |
Roughness |
/ |
Reflection map (2) |
Non-Color |
Add > Converter > ColorRamp |
Roughness |
R: Screen Space Reflection M: Specular = 1 |
Transparency Map |
Non-Color |
/ |
Alpha |
M: Blend mode = Alpha Blend M: Shadow Mode = Alpha Clip |
Displacement * |
/ |
Modifier > Subdivision Modifier > Displace |
/ |
*Use Object Modifier |
Light Intensity
Type |
Lux |
Sunlight |
20000 - 120000 |
Single Fluorescent Light |
500 |
Candle Light |
1 |
Color Representation
Color |
Representation |
Red |
Energy |
Orange |
Warmth |
Yellow |
Happiness |
Green |
Nature |
Blue |
Calm |
Indigo |
Dignified |
Violet |
Mystery |
Color Meanings
Blender Lights
|
Visual effect |
Shading Node |
Render Setting |
Indoor Lighting |
Global illumination |
Reflection, Emission Shader, Light Probe - Irradiance Volume |
Ambient Occlusion, Boom, Screen Space Reflections, Indirect Lighting |
Outdoor Lighting |
Fog |
Principled Volume for object, Noise Texture, Position of World texture |
Ambient Occlusion, Boom, Screen Space Reflections, Volumetric Start/End, Volumetric Shadow |
Joining Objects
- Select the objects you want ->
F3
-> Type Join
Focus on Object
https://blender.stackexchange.com/questions/6735/how-to-focus-on-the-selected-object
.
in numpad
- or menu View > Align View > View Selected
Useful Addons
- Add Mesh: Extra Objects
- Node Wrangler
Part of the geometry disappears when in edit mode
Original Post
Press Alt + H
in edit mode to reveal the hidden object.